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iVIZHIN DARTS
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Arcade

Games that attract EVERYONE.

Games made to attract a crowd: monsters to bash, players to knock out, a bomb to defuse together, and races round the board.

Monster Bash

Monster Bash

Hit your opponent's color

  • Players · 2–4
  • Rounds · 10, 15 or 20

Every player is a monster with 25 HP. Each turn your opponents' colors cover blocks of three slices on the board: hit them to deal damage, doubles and triples hitting harder. One more slice heals you, and Bull hits everyone at once. Last monster standing wins.

  • Title fight for two players: best of 3 for the Heavyweight belt, with champions and defenses on the record board
Last One Standing

Last One Standing

Hit a bull every round or you're out

  • Players · 1–8
  • Rounds · 5 or 10

Every round, each player still in throws for a bull, and a bull ends the turn. Three darts without a bull and you are out, there and then. The last player standing wins on the spot. Alone, there is nobody to outlast: the game runs its full length and the only question is whether you hit a bull every round.

  • Darts thrown before your bull score points, and points rank the survivors at the end, so going for points first is a gamble
  • Random order option draws a new throwing order every round
  • Record board: LAST ONE STANDING — the round survivor: a bull in every single round of a game that ran its full length. End it early and nobody joins
Blackjack

Blackjack

Every dart’s a card · closest to 21

  • Players · 1–8
  • Hands · 10, or (two or more players) no limit until one player has every chip

Every dart is a card: a single is worth its number, a double twice it, a triple three times, and the bull is the ace, 11 or 1. Up to three darts a hand; you need two cards down before you can stand, and a miss is a blank, not a card; a hand that ends with fewer than two cards is no hand at all and cannot win. Get as close to 21 as you can without going over; over 21 is a bust. Everyone starts with a chip a hand and antes one into the pot each hand: the best hand at the table takes the pot, a blackjack (21 in two darts with a double or triple in it) beats any three-dart 21 and takes a chip from the bank on top, and a push leaves the pot on the table for the next hand. Most chips after ten hands wins, or, with two or more at the table, play with no limit until one player holds every chip. Alone, you play the house, which draws real cards and stands on 17: a win pays your ante back plus one, a blackjack plus two.

  • The Next button is Stand, and it stays off until your second card is down (21 ends the hand by itself)
  • A miss is a blank — the dart is spent, and it does not count as a card. Finish with fewer than two cards and you have no hand: it cannot win, and your ante stays in the pot
  • Blackjack needs a double or triple in it, so 20 + 1 off the neighbouring beds is a plain 21
  • Bust and your ante is gone; a push carries the pot into the next hand
  • Record boards: HIGH ROLLER — most chips won off the house, alone against the dealer (a pot at a table is the size of the table, so table games stay off it); THE NATURALS — anybody who has hit a blackjack; CARD COUNTERS CLUB — a whole game without a bust
Hot Streak

Hot Streak

Every dart has to beat the last

  • Players · 1–8
  • Rounds · 8, 10 or 15

Every dart has to beat the one before it. Dart one scores nothing: it lights the fire and sets the number to beat. Dart two must score more than dart one, dart three more than dart two, with singles, doubles and triples at their value, the bull 25 and the double bull 50. Every dart that beats the last banks its points and the fire grows; the first that does not, a miss or a smaller score, is water on the fire: it goes out, the turn is over and the darts left are lost. Nothing beats a treble 20, so a T20 with a dart still to throw ends the turn: a thunderstorm rolls in and rains the fire out (the T20 still banks its 60 on dart two, and nothing on dart one). Three climbing darts is a Hot Streak. Most points after the last round wins.

  • The board lights every dart that would beat your last one
  • No tons here — the only call is HOT STREAK!
  • Record boards: INFERNO — most points in a game; BIGGEST BLAZE — most points in one turn; FIRESTARTERS — anybody who has run three climbing darts
Tug of War

Tug of War

Pull them into the gator pit

  • Players · 2, 4, 6 or 8, teams alternate seats
  • Rounds · 10, or no limit

Two teams, one rope, and the alligator river between them. Seats alternate teams. The left team pulls on 14, 11 and 8, the right on 13, 6 and 10: 14, 8, 13 and 10 move the rope one step toward that team, 11 and 6 move it two, any ring the same. Hit the other team's number and you have pulled for them. Ten steps from the middle and the far team is dragged into the river. A single bull is nothing; a double bull snaps the rope back to the middle, whoever was ahead. Ten rounds, with the rope's side winning if nobody has gone in, or no limit.

  • The board lights your own team's three numbers
  • Seven steps down and the gators start snapping
  • Record boards: STRONG TUG — fewest darts thrown by the winning team; PULLING MACHINE — most steps the rope moved your way in one turn (13 is the most there is); BIGGEST STRUGGLE — most rounds a no-limit tug took to win
Time Bomb

Time Bomb

Cut the timer wires, leave the TNT

  • Players · 1–8, a bomb each
  • Rounds · until every bomb is settled

The timer is wired to the TNT and your job is to cut them apart. Every wire is tagged with a number, and until you test one they all look the same: Easy builds the bomb from five wires, three of them running to the timer; Hard from eight, five of them. Cut every timer wire and it is defused. A single tests a wire and costs you a dart; a double tests it, or cuts a tested timer wire, and pays the dart back; a triple cuts whatever it hits, known or not, and wins a dart. A bull x-rays the bomb and shows every wire at once. Cut a TNT wire and the detonator lurches: you lose half the darts you have left, and the halving that leaves you one dart or none is the one that goes off — and cutting the last TNT wire in the bomb sets it off whatever the clock says. Everybody has a bomb of their own, with its own numbers and its own clock. Twelve darts to do it in.

  • A single only tests a wire, and the dart is spent
  • A double tests it, or cuts a tested timer wire, and costs nothing
  • A triple cuts blind and wins a dart, so the clock goes up
  • Bull x-rays the bomb and reveals every wire at once
  • Cut a TNT wire and the detonator lurches — half the darts you have left, gone. Halve one dart and it goes off
  • Cut the last TNT wire and it goes off whatever the clock says: a fireball, a mushroom cloud, and you are out of the game
  • The bomb wobbles, shakes and beeps faster as the clock runs down
  • Easy or Hard: 5 wires or 8, and twelve darts either way
Horse Race

Horse Race

1 through 20, Bull to finish

  • Players · 1–8
  • Rounds · 10, 15 or 20

Each player's horse moves one step for hitting its next number, two for a double and three for a triple, from 1 through 20, then Bull crosses the line. The camera follows the thrower's horse down a full racetrack.

  • Champion board for the fewest darts to finish
Around the World

Around the World

Fly the world on a spinning globe

  • Players · 1–8
  • Rounds · 10, 15 or 20

Your plane leaves Los Angeles and flies to 20 real cities in order: Chicago, New York, Montreal, London, Paris, Rome, Kyiv, Moscow, Cairo, Nairobi, Dubai, Mumbai, Bangkok, Beijing, Tokyo, Sydney, Auckland, Honolulu, Lima and Mexico City. Hit Bull to fly home. Doubles skip two stops and triples three. A Short race ends the moment the first plane lands home and places everyone else by how far they got; a Long race lets every plane fly its whole route, and the winner is whoever got home in the fewest darts. Three triples in one turn makes you a Jet Setter; a dart on target in every round makes you a Smooth Traveler.

  • A 3D globe that spins, follows the thrower, and can be dragged around
  • Jet Setter — three triples in one turn, and a high roller leans out of the jet door throwing cash. It is a club you can join again and again
  • Smooth Traveler — a dart on target in every round until the game ends, and a moonwalker glides across the top of the jet
  • A dart that lands nowhere reads Missed flight
  • Short or Long: first plane home ends it, or everyone flies the whole route and fewest darts wins
Around the Clock

Around the Clock

1 through 12 · the quick one

  • Players · 1–8
  • Rounds · 6 or 12

A fast lap of the clock: every player is a hand ticking round from 1 to 12. Doubles and triples jump ahead. Four triples in a row makes you a Master of Time.

  • Three clocks — Classic, Picasso or Mid-Century, picked in Game options
  • Master of Time — four triples in a row, and a wizard turns the clock back. It is a club you can join again and again

Grab a set of darts.
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